I have the intention to make the spreadsheets available to the public as soon as I organize them, so anyone can take his/her own conclusions. If you feel that a particular setup listed here is not the best for the track, feel free to comment so I can take a look at the alternative that you present. I’ll go straight to the point so, if you want some kind of information on how I got to these setups, you can find almost everything here.Īlso, I’m still not 100% satisfied, so you can expect minor changes over the course of the next weeks. Bahrain Grand Prix This tool is an editor for modifying save games from Motorsport Manager on the PC. The setup in Gaiden is mostly the same as it was in Kiwami, with some slight changes to stats and tracks. Motorsport Manager Online has got a huge list of tracks, spread across various countries and regions. Moreover, each track can have more than one possible layout, slightly different between them. Like a Dragon Gaiden: The Man Who Erased His Name features the return of Pocket Circuit, a side activity that might be familiar to anyone who played Yakuza 0 or Kiwami. Even for experience players this is likely to save them an extra stop meaning more time out on the track gaining knowledge.Following my previous post, I am completing the information about track setups. Complete Google sign-in (if you skipped step 2) to install Motorsport Manager Mobile 3. You have two race-management strategies to use to overtake Car B: The Under-cut : The under-cut is where Car A pits earlier than Car B, exploiting the benefits of a clear track to pass Car B when Car B pits. Car A is slightly faster than Car B, but Car A is unable to pass Car B. Loading up last year's set up at least starts you off in the right direction, and if it was from a high % before the starting point is in 85-90% territory. Lets assume Car A is about 1 second behind Car B. Or they don't bother and stick with whatever they can get with a few stops. Overall i prefer the vanilla experience with re-hashed team and driver databases. well, two car can be equally, if one car is better at one part and the otehr car is better at the other part. I dislike both, although for different reasons. You can manage by balancing different parts or you could sign an engineer that has the trait that you always get two parts instead of one. For less hard core players this process is harder and involves a lot more random guessing taking 4+ stops to get that high. After finally making my game work I would like to do a realistic career with one of these 2 mods but I would like to know which of the two is the best. Take on the world cars in thrilling 10 player online multiplayer manager racing. Experienced players can intuitively work out what the optimal setup is and gets to >95% within 2-3 stops. Download Motorsport Manager Online now and get ready to take the racing motorsport cars by storm MULTIPLAYER. I think playing with a mod is much more fun and interesting. The F1 Manager 2021 mod by eddiemarkwick is my personnal favorite but the Fire Fantasy 21 mod is also pretty good. Then you have to work your way up from there. Having Formula 1,2,3 and real drivernames really improves the game by a lot. The messages of the drivers during race or practice. But knowing the game is really good it have many bugs that makes me rate max a 3.5/5. I won many champs with my own team and now Im close to win WMC with Predator. In the game going out blind typically gets the average joe started in the 60-70% range. Im playing the game since November 2018 and I can rate it as a really good concept and playable. They have years of records of what set up worked in the past. Because I've got to send a message from the race car and the race track. The degree of the problem is connected to the drivers weight. Its impossible to get better results with the other sliders alone. Problem is that in order to get a better setup Id need to shift the weight but I am already at the max setting. IRL teams do this, they don't go into a track blind. racing.2 My job to communicate is probably the most important thing, Gordon has said. On some tracks I cannot get to high 90s setups. Saving set ups came about because players wanted an in-game method of recording the previous year's set up instead of having to keep an irl notebook/scrap sheet of paper with all the data.
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